"Innocents, Immortals, and Amoral Gods is an imaginative space opera that follows a range of characters as they navigate a technologically advanced world."
An imaginative and vast space opera with a wide and varied cast of characters to follow. Innocents, Immortals, and Amoral Gods by Harry Dehrian is an imaginative space opera that follows a range of characters as they navigate a technologically advanced world. Although the setting is futuristic, the key themes of mystery, power, ambition and destiny are universal. This is an epic sci-fi read weighing in at around 700 pages, containing in essence 5 parallel narratives. The structure reminds me of A Song of Ice and Fire in that there’s enough detail and action that they could probably be a story in their own right but could also all intertwine further down the line. My favourite narrative was Nora and Disa’s Hunger Games-esque academic trials. I thought that the technological advances used throughout roots you firmly in the sci-fi genre and adds an extra layer to the world building that helps bring the story to life. Searching for someone who has the capability to utilise bots under their skin to change their appearance, or using cloning drones in order to evade capture. The technology was unique and added further intrigue for the reader and obstacles for the characters. I felt that the story could benefit from further editing but Innocents, Immortals, and Amoral Gods is an expansive read with plenty for Sci-fi and space opera fans to immerse themselves in, with hints that the story will continue in the future.
The invention of Qu-drive and Qu-Ducts has allowed mortals to travel faster-than-light and to colonize nearby planetary systems. But trouble is afoot in the newly discovered tiny planetary system of Amestra Nuvo. On the planet Kannari, a gruesomely mutilated body of an elite is found. On the enigmatic planet of Mosaar, where the sun rises and sets in the same direction, Governor Jaas aided by something supernatural makes schemes sinister, the consequences of which affect all living beings. Moreover, visions of an ethereal entity plague the mortals of Amestra Nuvo, who themselves seemingly phase between planes of reality. At the centre are, an unprincipled young male investigator whose discoveries lead him across the planetary systems on a perilous journey; the royal family of Ducolaat, a young prince who realizes the dangers of Jaas, and two little princesses who become pawns in the great game; an old male, who travels across the planetary system; and an idealist young female, who learns the cost of victory. Within this vast hegemony of mortals, the rival planetary systems vie for supremacy; the powerful manipulate the masses; hyper-intelligent minds and mechanical bots aid mortals; warriors wear self-learning enhanced bodysuits.