April 2023 Book of the Month | Shortlisted for the Week Junior Book Awards 2023
What a super idea this book is. The promotion of STEM in schools has been a popular topic for a number of years, but to have such a fun and interactive approach for young children is an inspired idea.
This story, the second in the series, is about three superheroes, Lilli, Leo and Bea. They have their own problem to solve in the real world, that of a non-functioning toy robot, but they also have to solve the mystery of the missing memory in the magical land of Questland.
The book is then divided into quests, rather than chapters. Each quest is a different problem that needs fixing – lack lustre stars, confused birds and forgotten recipes to name just three. For each quest, the reader must complete a challenge using reusable stickers at the back of the book.
Each quest cleverly covers an aspect of STEM, coding, problem solving, sorting, spatial awareness and other thinking skills. The bright, colourful pages, with illustrations by Amy Willcox, make each quest a fun yet educational challenge.
The book is aimed at children from 4-8. Whilst the age-appropriate story and colourful stickers would appeal to a 4-year-old, and a story they would enjoy having read to them, I think the 6–8-year-olds would have more fun and success with the quests and final outcome of the story.
I notice there is also additional support material, lesson plans and classroom guides, making this interactive book an even more invaluable resource. Reading the covering letter, I imagine there might be a few more of these books to come which would be fabulous.
SuperQuesters: The Case of the Missing Memory Synopsis
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES!
Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. And now they want YOU to join in the mission and the fun. Can you help them find Lord Grumble's Memory Machine and restore normality to Questland?
Discover your inner superhero in this unique blend of interactive storytelling with hands-on activities, expertly designed in line with the Key Stage 1 Computing, Maths and Science National Curriculum to help children develop their STEM (Science, Technology, Engineering and Mathematics) skills in exciting new ways.
Features over 100 reusable stickers including magical charm rewards, a reward chart to mark progress and celebrate success, plus a glossary and answer page.
If you're a superhero enthusiast, love learning through play or enjoy books such as Ada Twist, Scientist, Good Night Stories for Rebel Girls and the Fantastically Great Women series, you'll LOVE this!
'A fun, interactive book for inquisitive minds and any budding young STEM enthusiasts' - Konnie Huq, STEM advocate & author of Cookie and the Most Annoying Boy in the World
'A sure fire hit at home or at school and a brilliant example of learning through play!' - Joy Court, LoveReading4Schools
'I loved it!... creative, eye-catching, thought-provoking and interactive!' - Dr Jo Science
'A perfect balance between activities and stories. Guaranteed to get children engaged in STEM learning in a fun, accessible way and with plenty of stickers to keep them motivated!' - Dean Boddington, KS1 primary teacher and book blogger
'Any teachers or parents looking for a new way to help kids engage with STEM will love the SuperQuesters...With an engaging story and tonnes of activities, it's an absolute blast and a sure fire hit with 4-8s. Loved it!' - John Bolton, English Teacher & Lead, Book Blogger
'I enjoyed this action packed adventure with interactive challenges! Kids will love the story and illustrations, and particularly the quests that need some thought, and some stickers!' - Roma Agrawal, Engineer and Author of How Was That Built?
'SuperQuesters is a great book for kids of different ages with an interest in STEM. Through unique and relatable characters my children had fun completing different quests without even realizing they were actually learning science and maths. The quests enhanced their imagination and problem-solving skills.' - Andrea Sesum, HER Digital Academy
'Young adventurers will love heading off on a STEM quest with the SuperQuesters and applying their skills of logic and reasoning in a series of engaging puzzles and challenges. If they are successful, they will achieve the ultimate goal of saving the day in Questland and learning a little something along the way.' - Jo Cummins, Primary Behaviour Service teacher, reading consultant & book blogger at Library Girl and Book Boy
'SuperQuesters: The Case of the Stolen Sun is a great interactive book to help 4-8 year olds start thinking about patterns, puzzles, & problem solving in a magical world of science!' - Chris Woods, Teacher, Author of Daily STEM: How to Create a STEM Culture in your Classrooms & Communities
'A unique, interactive story which aims to fire up imaginations and inspire!' - Pam Norfolk, Lancashire Evening Post
'An interactive and engaging way for children to learn about STEM concepts and gain 21st-century skills while having fun!' - Amna Habiba, STEM advocate and Founder, Global Creative Hub
Author
About Dr Thomas Bernard & Lisa Moss
Husband and wife author team, Dr Thomas Bernard and Lisa Moss were inspired to co-found QuestFriendz, a children’s book publisher, following the birth of their twin daughters and their passion to help make STEM learning exciting and accessible to all children.
Lisa grew up in Canada and has written stories from a young age. A 20-year corporate career at several high-tech companies led her to become acutely aware of the STEM skills gap.
Thomas grew up in France and was inspired by his grandfather to have a curiosity for science, technology and discovering the world around him. His love for coding and the opportunity to create and innovate led him to pursue degrees in Physics, Mathematics and Engineering along with a PhD in Computer Engineering. He became profoundly aware of the STEM skills gap and more specifically the gender gap in STEM during his time as a computer science lecturer and during his career at several high tech companies.
Thomas and Lisa live together in Amsterdam with their STEM-loving twin daughters Emilie and Rebecca.
Fun and interactive puzzle and story book which introduces the reader to coding skills.
Bea, Lilli and Leo are trying to fix a robot. They have to travel to the magical Questland to solve the problem and when they are there they also need to save the Queen and all of Questland from the evil Lord Grumble who have taken people's memories! This was a really good book with lots of exploring and adventures. I loved that I got to do things in the book and that I got to help on the quests, it was so fun! My favourite quest was number 4 when I had to help the Baker remember how to make doughnuts!... Read Full Review
Milo Jones
My children rated this book 5/5, they loved 'winning' a new sticker for completing each quest. The storyline and quests are fun and engaging. The tasks were challenging for my 4 year old but easy for my 7year old. They both really enjoyed solving the tasks together. Very educational book that makes learning to problem solve fun for young children.
I read this book to my children aged 4 and 7 years. They both really enjoyed the storyline and loved being able to help solve the clues. My 7 year old said that they found the tasks easy and could have completed most tasks independently. My 4 year old needed support with the tasks but was able to solve them with some guidance. They both loved using the stickers on each page and 'winning' a new sticker for each task that they solved. They definitely found this book educational but fun at the same time.... Read Full Review