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The Game of Lives (The Mortality Doctrine, Book Three)

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The Game of Lives (The Mortality Doctrine, Book Three) Synopsis

From James Dashner, author of the #1 New York Times bestselling Maze Runner series, comes The Game of Lives, the final book in the Mortality Doctrine series, an edge-of-your-seat cyber-adventure trilogy that includes The Eye of Minds and The Rule of Thoughts.

    Michael used to live to game, but the games he was playing have become all too real. Only weeks ago, sinking into the Sleep was fun. The VirtNet combined the most cutting-edge technology and the most sophisticated gaming for a full mind-body experience. And it was Michael's passion. But now every time Michael sinks, he risks his life.
    The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine-Kaine's master plan-has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box-if Michael can figure out who his friends really are.
  
And don't miss The Maze Runner movie and its sequel, Maze Runner:The Scorch Trials, from Twentieth Century Fox!
 
Praise for the Mortality Doctrine Series:
 
"Dashner takes full advantage of the Matrix-esque potential for asking 'what is real.'" -io9.com
 
"Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner's hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author." -MTV.com
 
"A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd." -Christian Science Monitor

About This Edition

ISBN: 9780804122573
Publication date: 17th November 2015
Author: James Dashner
Publisher: Listening Library an imprint of Books on Tape
Format: Audiobook
Series: The Mortality Doctrine
Genres: Children’s / Teenage fiction: General, modern and contemporary fiction
Children’s / Teenage general interest: Boys and men
Computers and the Digital World
Adventure Stories