For fans of dungeon crawls and dice rolls-and anyone wanting to know more about them-Side Quest is a stand-alone graphic novel history of roleplaying games (RPGs), from ancient games to those played today, with personal stories from creators throughout!
With a meld of history, fantasy, and memoir, Side Quest: A Visual History of Roleplaying Games gives existing fans of tabletop roleplaying games (TTRPGs) insight into the history of the medium-and provides a gateway for anyone new to the phenomenon.
The creators, Steenz and Samuel Sattin, narrate the book, switching between personal stories about their RPG experiences and concrete information that reveals the fascinating and often little-known history of these games. (Did you know that H. G. Wells created an RPG in the early 1900s? You will soon, along with so much more!)
This is an inviting introduction to what TTRPGs are, why they matter, and how readers can get involved. And like any popular guide to arcana, this book is geared toward an audience of gamers, non-gamers, and general readers alike. Equal parts enlightening, adventurous, and approachable, this appealing graphic nonfiction book is one that everyone can enjoy!
ISBN: | 9780358616375 |
Publication date: | 7th November 2024 |
Author: | Samuel Sattin, Versify Imprint, HarperAlley Imprint, HarperCollins Childrens Books, HarperCollins Firm |
Illustrator: | Steenz, Aishwarya Tandon |
Publisher: | Versify an imprint of HarperCollins |
Format: | Paperback |
Pagination: | 198 pages |
Genres: |
Educational: Psychology Educational: Social sciences, social studies Graphic novel / Comic book / Manga: Memoirs, true stories and non-fiction Children’s / Teenage general interest: Biography and autobiography History Warfare & Battles Personal Social Health Economic (PSHE) |