A Lovereading4Kids 'Debut of the Year 2011' selection.
11+. A gripping futuristic novel with a ticking clock behind it that sets a cracking pace. Scavs Cass and Wilbur search through the battered remains of London sometime in a dystopian future in the hope of finding a missing treasure. Their world is dangerous and disgusting but things get a whole lot worse when two strangers from another time arrive… Something is lurking under London and the race is on to find it!
The Lovereading Comment:
Wow, what a spectacular futuristic fantasy debut for ages 11+ ! Six Days is a highly accomplished post-apocalyptic adventure set in the ruins of London about the search for an artefact with the power to change life on Earth. Plus there is something more and unique for readers of the book, so read on.
Enter a fantastic contest to appear in Philip Webb's next book. Each copy of Six Days is printed with its own unique 5-digit code. Children can enter their unique code and email address and smartphone users can go direct to www.6-days.com by scanning the special QR code printed on the back cover of the book.
A piece of Passion from the author's Publisher, Barry Cunningham:
This is blistering science fiction at its very best. It's packed full of amazing ideas, brilliant characters and a plot you'll need to work out with your mind's eye. Come on, jump in! We're on a deadline to save the world!
In a ruined future, an extraordinary artefact from the past lies buried. Everyone wants it. But why? What is it? And how can it save them all? For scavs Cass and Wilbur, slaving to dig it up, there are no answers. But when two strangers from another time turn up claiming to know about the lost relic, their world will change for ever. Six Days. If you thought you knew how the world began ...think again.
"This is a fresh, new futuristic adventure and will certainly appeal to all those treasure hunters out there!" - kidsreadwritereview.co.uk
Author
About Philip Webb
Philip Webb had a happy childhood roaming and exploring and was fascinated by the local rubbish dump where he played out lots of post-apocalyptic adventures with his friends.
"The forbidden nature of the place, the junk, the rats and the smell all inspired the dark and dangerous setting for Six Days. Inspiration can come from anywhere – art, design, film, exciting places... No experience is wasted. When writing Six Days, I was interested in what the world of the story looked and felt like, and how it worked – and my studies in human-computer interaction generated many ideas."
Philip was born in 1967 and works as a user experience consultant. He has a computer science degree and a Masters in human computer interaction. His interests include travel, art, design and film. Philip lives with his wife in West London.