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Audiobooks Narrated by Lucy Brown
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New-found witch and eco-warrior Orla is up against some seriously dark magic in this creepy and funny adventure, the second in the series. Orla, her brothers and Dave the dog are on holiday in Norfolk, visiting their eccentric Uncle Valentine. Orla may have recently learned she's a witch, but she's not looking for trouble. Nope. Definitely not. Unfortunately, her timing is terrible. She quickly discovers the beautiful Anna's Wood, due to be bulldozed any minute for shale gas. The locals are all convinced that GasFrac's plan is a great one. Make way for a new shopping centre and car park! But why doesn't anyone care about the destruction of the wood? Where are the protests? Orla soon begins to suspect that this isn't just indifference ... there's dark magic involved here. With the help of a magpie, she finds out who is behind GasFrac. And what he wants is worse than she could possibly have imagined.
People are flocking to Ghastly-Gorm Hall to compete in Lord Goth's Literary Dog Show. The judges are in place and the contestants are all ready to win. But there's something strange going on at Ghastly-Gorm - mysterious footprints, howls in the night and some suspiciously chewed shoes. Can Ada, the Attic Club and their new friends the Vicarage sisters work out what's going on before the next full moon?'
Preparations for the Ghastly-Gorm Garden Party and bake-off are under way. Celebrity cooks are arriving at the hall for the big event and Maltravers, the indoor gamekeeper, is acting suspiciously. Elsewhere at Ghastly-Gorm Ada's wardrobe-dwelling lady's maid Marylebone has received a marriage proposal. Ada vows to aid the course of true love and find out what Maltravers is up to, but amidst all this activity, everyone appears to have forgotten her birthday!
Ada Goth is the only child of Lord Goth. The two live together in the enormous Ghastly-Gorm Hall. It's hard for her to make friends and, if she's honest, she's rather lonely. Then one day William and Emily Cabbage come to stay at the house, and together with a ghostly mouse called Ishmael they begin to unravel a dastardly plot. Ada and her friends must work together to foil the evil gamekeeper, Maltravers, before it's too late!