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Audiobooks by Zilpha Keatley Snyder
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Edgar nominee Zilpha Keatley Snyder is a three-time Newbery Honor winner, and her book The Unseen was named as both a School Library Journal Best Book and Parents' Choice Silver Honor Winner. In William S. and the Great Escape, Snyder pens a middle-grade adventure sure to be ranked with her very best.
Eleven-year-old David is about to meet his new stepsister, Amanda, who is only one year older than he is. Amanda arrives at their big old house wearing a huge tattered shawl and carrying a sharp-eyed crow in a cage. She is hardly what David expects.
Before long, she introduces David to a strange world of witchcraft and the occult. At first, spells and potions are fun. He enjoys the spooky chants and smoky seances. Even his younger brother and sisters join in, making sure their parents suspect nothing. But when rocks of all sizes start flying around the house and strange things go crash in the night, David begins to fear the strange forces at work.
Zilpha Keatley Snyder has written several popular children's books. A former teacher, she lives in an old house similar to the one in The Headless Cupid. She thinks it, too, may have a resident ghost. Whether you believe in spirits or not, this Newbery Honor Book is sure to captivate your imagination
Cats. Jessica's never liked them. Especially not a skinny, ugly kitten that looks like a worm. Worm. Jessica wishes she'd never brought Worm home with her, because now he's making her do terrible things. She's sure she isn't imagining the evil voice coming from the cat, telling her to play mean tricks on people. But how can she explain what's happening? Witches. Jessica has read enough books to know that Worm must be a witch's cat. He's cast a spell on her, but whom can she turn to? After all, no one will believe that Worm has bewitched her...or worse!
While daydreaming, 11-year old Matt Hamilton gets lost in the mysterious woods of Rathburn Park. A small white dog shows him the way out, but it seems strange that no one else has seen such a dog. It seems stranger still when Matt returns to the woods and meets a girl dressed in old-fashioned clothes. She claims her name is Amelia Rathburn, but the only Rathburn still living is nearly a hundred years old. Is Matt's imagination getting the better of him, or has he stumbled across a pair of ghosts?
When Melanie Ross first meets April Hall, she's not sure what to think. What other sixth grade girl wears her blonde hair piled in a twist and flaunts false eyelashes? But when the two girls discover the storage shed outside the A-Z Antiques and Curio Shop, they discover they both love anything to do with ancient Egypt. Soon the friends create the Egypt Game. Dressed up in costumes, they secretly hold ceremonies and dance in the ghostly interior of the shed. As the number of Egyptians begins to grow, so does their fun. Then one day, strange things begin to happen. Soon the players find themselves deep in a dangerous mystery that threatens to end the Egypt Game for good. Zilpha Keatley Snyder writes adventures in which young people learn important lessons about themselves as they unravel a mystery often involving the supernatural. The Egypt Game is one of Snyder's many books that have been honored as Newbery Honor Books and American Library Association Notable Books for Children.