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En un Londres ligeramente alternativo en 1983, Susan Arkshaw está buscando a su padre, un hombre al que nunca ha conocido. El jefe del crimen, Frank Thringley, podría ayudarla, pero Susan no tiene tiempo para hacerle ninguna pregunta a Frank antes de que el pinchazo de un alfiler plateado le convierta en polvo ante la mirada del escandalosamente atractivo Merlín. Merlín es un joven librero zurdo (uno de los luchadores), que junto a los libreros diestros (los intelectuales), son una extensa familia de seres mágicos que vigilan el mítico y legendario Viejo Mundo en su colisión con el mundo moderno, además de encargarse de una cadena de varias librerías misteriosas. La búsqueda del padre de Susan comienza con los apellidos de su madre posiblemente mal recordados o mal escritos, un boleto de la sala de lectura y una pitillera de plata grabada con algo que podría ser un escudo de armas. Merlín tiene una misión propia, encontrar la entidad del Viejo Mundo que usó criminales comunes para matar a su madre. Mientras él y su hermana, la librera diestra Vivien, se interponen en el camino de una investigación policial fallida o encubierta de años pasados, encuentran que esta búsqueda se superpone extrañamente con la de Susan. ¿Quién o qué era su padre? Susan, Merlín y Vivien deben averiguarlo, ya que el Viejo Mundo irrumpe peligrosamente en el Nuevo. - Garth Nix es autor best seller del The New York Times y escritor a tiempo completo desde el 2001. También ha sido agente literario, consultor de marketing, editor, publicistas, vendedor de libros, librero y soldado a media jornada del ejército australiano. Más de seis millones de ejemplares de sus novelas se han vendido por todo el mundo y su obra ha sido traducida a cuarenta y dos idiomas. Tras el éxito de Magia angelical, esta es su segunda novela publicada en este sello editorial.
Garth Nix (Author), Fernando Barber (Narrator)
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Inspired by the works of Georgette Heyer and Jane Austen, Garth Nix's Newt's Emerald is a light hearted Regency romance with a fantasy twist. After Lady Truthful's magical Newington Emerald is stolen from her she devises a simple plan: go to London to recover the missing jewel. She quickly learns, however, that a woman cannot wander the city streets alone without damaging her reputation, and she disguises herself as a moustache-wearing man. During Truthful's dangerous journey she discovers a crook, an unsuspecting ally, and an evil sorceress but will she find the Emerald?
Garth Nix (Author), Una Byrne (Narrator)
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Have Sword, Will Travel: Magic, Dragons and Knights
Here be Dragons! Magic! Danger! Odo (seventh child of the village miller) and Eleanor (always looking for adventure) stumble upon a sword in a dried-up river outside their village. Eleanor (strong and able) tries to extract the sword but is unable to, and it is Odo who is surprisingly successful. It is even more surprising that the sword,once pulled out, starts to talk. And rather annoying when the talking sword turns out to be rather grumpy, stubborn, and, at times, catastrophically wrong. Odo and Eleanor have unearthed Biter, a famous knightly sword from earlier times. By finding Biter, Odo instantly becomes a knight -- a role he is exquisitely unsuited for. Eleanor, however, is desperate to become and would be the perfect knight -- but she's not the one with the sword. Finding Biter is only the start - reluctant knight, reluctant squire, and determined sword must go on a quest to save their kingdom from threats in both human and dragon form, in this new very funny fantasy triumph from Garth Nix and Sean Williams.
Garth Nix, Sean Williams (Author), Oliver Hembrough, Oliver J. Hembrough (Narrator)
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Let Sleeping Dragons Lie: Have Sword, Will Travel 2
Here be Knights! Fights! Bats! Odo and Eleanor are now officially knights, helped (and sometimes hindered) by their magical but rather difficult to control magical swords. But if they thought life as a knight was going to be easy, they are wrong! Before they know it, their first task is to tackle some ferocious bile wolves! A funny fantasy triumph from Garth Nix and Sean Williams, the perfect sequel to Have Sword, Will Travel. Perfect for fans of Shrek.
Garth Nix, Sean Williams (Author), Oliver Hembrough, Oliver J. Hembrough (Narrator)
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It is strange enough that Odo and Eleanor have stumbled upon a sword in a dried-up river outside their village. It is even stranger that Odo is able to remove it from where it's buried. And it's REMARKABLY strange when the sword starts to talk. Odo and Eleanor have unearthed Biter, a famous fighter from earlier times. By finding Biter, Odo instantly becomes a knight -- a role he is exquisitely unsuited for. Eleanor, however, would make a PERFECT knight -- but she's not the one with the sword. Finding Biter is only the start -- boy, girl, and sword must soon go on a quest to save their kingdom from threats in both human and dragon form, in this new fantasy triumph from Garth Nix and Sean Williams.
Garth Nix, Sean Williams (Author), Marisa Calin (Narrator)
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The adventure continues in this third book of the epic multiplatform fantasy series. Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it. But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power - including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind...but they're not the only ones. The enemy is everywhere.
Garth Nix, Sean Williams (Author), Nicola Barber (Narrator)
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Jack and Jaide Shield have defended themselves against The Evil before—but it’s never been as dangerous as this. It isn’t just the town of Portland that’s threatened, it’s the whole Earth…and certain dimensions beyond. The Wardens have devised a plan to get rid of The Evil once and for all. The only problem is that destroying The Evil may also mean abandoning some innocent people—including one of the twins. The battle against The Evil is going to places it’s never been—places Jack and Jaide would have never even imagined possible. Their mission is clear: survive the storm that’s coming, and save the ones who are missing.
Garth Nix, Sean Williams (Author), Stanley McGeagh (Narrator)
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When an old man in an even older house dies mysteriously, twins Jack and Jaide Shield find themselves drawn into a dangerous treasure hunt in some deep, dark places. Jack and Jaide are troubletwisters-gifted with magic and cursed by The Evil, a force that will stop at nothing to destroy their world. The old house holds something very important to The Evil-and Jack and Jaide must race to find it, even though they don't know what it looks like or where it is. Jack and Jaide aren't the only ones searching for the treasure. And as the mystery gets bigger and bigger, they're not sure who they can trust. Even friends are beginning to act suspicious. And their father, who should be their strongest ally, is leading them into treacherous territory. At the heart of all magic is mystery, and at the heart of this mystery is nothing less than the key to controlling magic. It's going to take the two troubletwisters to the edge of their Gifts in order to figure this one out.
Garth Nix, Sean Williams (Author), Stanley McGeagh (Narrator)
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Troubletwisters Book 2: The Monster
Since moving to the town of Portland, many bizarre things have happened to Jaide and Jack Shield. The twins have discovered their own magical powers - and have seen how they can go horribly wrong. They have met cats who talk and humans who keep silent about deep, dark secrets. And they have begun their fight against a deadly force known as The Evil. Still, Jaide and Jack have yet to meet the strangest resident of Portland. It's a creature that comes out only at night, a beast that defies human description. Jaide and Jack have never seen it...but they're about to. And when they do, destruction and disaster won't be too far away. Magic. Monsters. Terror. TROUBLETWISTERS.
Garth Nix, Sean Williams (Author), Stanley McGeagh (Narrator)
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On the seventh day, there was a choice. The house is falling apart, and when it is destroyed, all existence will be destroyed with it. Arthur Penhaligon and his friends Leaf and Suzy are caught in the chaos, separated by events but drawn together in their fight to survive. They must use every power at their disposal magical or practical to defeat the enemies attacking them from all sides. For Arthur, the biggest challenge comes from Lord Sunday, the most elusive of the Trustees of the Will. Lord Sunday's magic is unlike any Arthur has encountered before and his secrets have the potential to destroy not only Arthur but also the people he holds most dear. On Monday, Arthur Penhaligon was just an ordinary boy thrust into an extraordinary situation. From Tuesday to Saturday, he emerged as the Rightful Heir to the Architect who created everything within the House. Now, on Sunday, he will face a choice of astonishing proportions the remarkable conclusion to a completely unforeseen adventure. From the Compact Disc edition.
Garth Nix (Author), Allan Corduner, Armand Schultz (Narrator)
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On the sixth day, there was sorcery. Arthur Penhaligan has wrested five of the Keys from their immortal guardians, the Trustees of the Will. But gaining the Sixth Key poses a greater challenge than any he has faced before. Superior Saturday is not just one of the Trustees – she is also the oldest Denizen and the most powerful and knowledgeable sorcerer within the House. She has tens of thousands of sorcerers at her command, and she has been preparing her forces all along for the Will's escape and the activities of the Rightful Heir. As Saturday's schemes become evident, Arthur is beset on all sides. The House is being destroyed, and only the power of the Keys can hold back the tide of destruction. Arthur's home city is under attack. His allies are unreliable. He can't even get into the apparently impregnable Upper House . . . and even if he does, finding the Sixth Part of the Will and gaining the Sixth Key might not be enough to counter Saturday's bid for ultimate power. Can Arthur survive?
Garth Nix (Author), Allan Corduner (Narrator)
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Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize--before he's beaten to it!
Garth Nix (Author), Allan Corduner (Narrator)
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