With the plague of bogles in Victorian London barely contained, bogle hunter Alfred Bunce needs all the help he can get. So Ned Roach becomes a bogler"s apprentice, luring child-eating monsters from their lairs just like his friends Jem and Birdie. It"s dangerous work that takes Ned into mysterious and hidden parts of the city. Yet times in London are changing; as the machine age emerges, the very existence of bogles is questioned, and the future of bogling is in jeopardy. And the stakes get even higher for the team of boglers when an old enemy appears-a threat that may be deadlier than any bogle.
“This is top-notch storytelling, full of wit, a colorful cast of rogues, and delectable slang.” —Publishers Weekly, starred review of How to Catch a Bogle
Jem Barbary spent most of his early life picking pockets for a wily old crook named Sarah Pickles—until she betrayed him. Now Jem wants revenge, but first he needs a new job. Luckily Alfred the bogler, the man who kills the child-eating monsters that hide in the shadows of Victorian London, needs a new apprentice. As more and more orphans disappear under mysterious circumstances, Alfred, Jem, and Birdie find themselves waging an underground war in a city where science clashes with superstition and monsters lurk in every alley.
If ever a chill entered her soul, or the hope suddenly drained from her heart, she knew a bogle was to blame.
Birdie McAdam, a ten-year-old orphan, is tougher than she looks. She's proud of her job as apprentice to Alfred the Bogler, a man who catches monsters for a living. Birdie lures the bogles out of their lairs with her sweet songs, and Alfred kills them before they kill her. On the mean streets of Victorian England, hunting bogles is actually less dangerous work than mudlarking for scraps along the vile river Thames. Or so it seems—until the orphans of London start to disappear . . .
Eleven year old Marcus loves video games and hates the beach. So he is not happy when his mum Holly drags him to Diamond Beach, the place she loved as a child. Once there, Holly meets Coco, her friend from her childhood. She is there with her electronics-obsessed husband, Sterling Huckstepp, and their kids, cool teenage Newt, pizza-loving Edison and the family robot, Prot. Opening a door into the basement of Holly's caravan, Edison discovers the most amazing amusement park. Whoever opens a door in the basement finds themselves in their very own dream vacation. But when the dream becomes impossible to escape from, it all begins to feel more like a nightmare: Marcus, Holly, and the Huckstepps find themselves trapped in a matrix of terrifyingly perfect dreamscapes peopled with strange characters that will allow them to do anything they want, except leave...A whirlwind adventure at a breakneck speed.